Strategy for the Development of Geometry Competencies through the Use of Technology in Second Cycle Secondary Level Students.
Keywords:
Geometry, Mathematical competencies, Interactive learning, TeachingAbstract
The present research aimed to design a strategy for the development of geometry competencies in technology among fourth-grade secondary students at the Politécnico María Altagracia Holguín Mora. The study was conducted using a mixed-methods approach, with a descriptive type of research and a non-experimental, cross-sectional design. The scientific methods and techniques employed included document analysis, surveys, the Ishikawa Diagram, and observation. Two surveys and an interview with open and closed questions were administered to students, teachers, and the academic coordinator, which allowed for an evaluation of the impact of technological tools on learning. The results showed a significant improvement in geometric competencies, particularly in areas related to visualization and spatial analysis. Furthermore, an increase in student motivation and interest was observed when using technological resources, which fostered a more dynamic and participative learning environment. Experts positively evaluated the proposal, highlighting its relevance in addressing difficulties in learning geometry through innovative tools such as GeoGebra and Khan Academy. They considered the proposal viable and adaptable, provided that teacher training and necessary resources are ensured. In conclusion, the use of technology-based strategies proved effective for the development of geometry competencies, and their incorporation into secondary education could contribute to a deeper and more applied understanding of the subject.
Downloads
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Mary L. Espaillat Polanco

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
UCE Ciencia articles are licensed under Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0). This license requires that reusers give credit to the creator. It allows reusers to distribute, remix, adapt, and build upon the material in any medium or format, for noncommercial purposes only.